Guilds-Minor

Murgandan Guilds

Fighters’ Guild
Identifier: Iron Braces
Also known as: Iron Armed, Sellswords

Requirement:
Must have STR or CON as a class attribute.

Mages’ Guild
Identifier: Gilded Robes
Also known as: The Robed Men, Wizards

Requirement:
Must have INT or WIS as a class attribute.

Healers’ Guild
Identifier: Porcelain Mask
Also known as: The White Masques, The Healers

Requirement:
Must have CHA or WIS as a class attribute.
Cannot worship an evil god.

Rogues’ Guild
Identifier: Black Dagger
Also known as: The Black Daggers, Freebooters

Requirement:
Must have DEX or CHA as a class attribute.

Northern Guilds

Ruin Hoppers
Identifier: Everfrost Charms in Hair
Also known as: Ice Braids, The Climbers

Requirement:
Must have Acrobatics and Athletics as trained skills.

The Polar Riders
Identifier: Animal Eye
also known as: Feral Eyed, The Mushers

Requirement:
Must have Nature as a trained skill.
Must have DEX or CHA as a class attribute.

Western Guilds

Jungle Walkers’ Guild
Identifier: Streak of Green Hair
Also known as: Green Streaked, The Vine Walkers

Requirement:
Must have Nature or Acrobatics as trained skills.
Must have DEX as a class attribute.

The Hookmasters’ Guild
Identifier: Open Toed Boots
Also known as: Tough Feet, Free Climbers

Requirement:
Must have Acrobatics or Endurance as trained skills.
Must have STR or DEX as a class attribute.

Cartographers’ Guild
Identifier: Enchanted Glass Eye
Also known as: The Glass Eyed Men, Mapmakers

Requirements:
Must have Nature or Dungeoneering as trained skills.
Must have WIS or DEX as a class attribute.

Assembly of Pirates
Identifier: Black Tricorne
Also known as: The Big Hats, Mariners

Requirements:
Must have Bluff or Intimidate as trained skills.
Must have STR or CON as class attributes.
Must worship an unaligned god.

Assassins’ Collective
Identifier: Lack of ring finger
Also known as: 9-fingered, The Unseen

Requirements:
Must have Stealth, Perception and Acrobatics as trained skills.
Must have DEX as a class attribute.
Must worship an unaligned god.

Eastern Guilds

Tinkerers’ Guild
Identifier: Magical Bronze Hand
Also known as: Bronze Men, Artificers

Requirements:
Must have Arcana as a trained skill.
Must have INT or WIS as a class attribute.
Must have Ritual Casting class feature.

Sky Hunters
Identifier: Drakestone
Also known as: Drake Riders, Sky Guards

Forgesmiths’ Council
Identifier: 1 ring on each finger. Each of a different material
Also known as: Ring Men, The Builders

Requirements:
Must have Athletics as a trained skill.
Must have CON as a class attribute.
Must have Practiced Study as a feat.

Southern Guilds

Necromancers’ Guild
Identifier: 1 undead hand
Also known as: Dead Hand Men, Skeleton Mages

Requirements:
Must have Arcana and Intimidate as a trained skill.
Must have INT or WIS as class attributes.
Must worship an evil god.

Mire Scouts
Identifier: Eyes leak black fluid
Also known as: Crying Eyes, Swamp Men

Requirements:
Must have Athletics or Endurance as a trained skill.
Must have DEX as a class attribute.

Guilds-Minor

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