Undead Hand

Necromancer's Mark


By ritual sacrifice a necromancer cuts off circulation to his own hand allowing it to decay. In doing so he gains +1 to all implement attack rolls. This increases to +2 at lvl 10 and +2 at lvl 20.

However, instead of harming an undead a necromancer’s implement powers will instead heal them for 1/2 the damage dealt.

Furthermore a dying hand confers awkwardness in social interactions. Provide -2 to Bluff and Intimidate.


A sadistic ritual where a necromancer feels all the pain he inflicts on his hand. In return he can sustain his undead creations much more easily as well as coming closer to his god.

Undead Hand

World with Twin Fates CrazyMTGplayer