Everfrost Charm

Ruin Hoppers' Marker


Can sense within 10 squares an object that is 30 degrees or under. Alternatively you can gain +1 to Acrobatics. Chosen upon gaining entrance to the guild. The Bonus increases to +2 at lvl 10 and +3 at lvl 20.

These must be braided into your character’s hair. If not you will suffer 1 cold damage per hour until they are put back into your hair.

Your character can have up to 8 made when you join the guild.


These charms are carved from the deep northern ice ruins. They supposedly help people feel danger while climbing the ice walls into the ruins.

Everfrost Charm

World with Twin Fates CrazyMTGplayer