World with Twin Fates
Enchanted Glass Eye
Marker of the Cartographers
When you take this roll 1d6. Take the effect from this table.
|1-2||The ritual has set itself to see well in the dark.||Grants it user dark-vision for 3d10 minutes as a daily. This bonus goes to 6d10 at lvl 10 and 9d10 at lvl 20.|
|3-4||The ritual has set the eye to see lands better.||+2 to Perception in relations to getting the lay of the land.|
|5-6||The ritual has set the eye to see better than a normal eye.||+2 to Perception but -2 to Bluff and Intimidate.|
To become a cartographer the initiate must craft his own glass eye. Luckily a glass eye is cooperative in comparison to an animal eye. Once the eye is replaced it tends to confer benefits that would suit a cartographer in mapping out the lands or ruins he may come across more easily.